Oil Paintings
2012-Present
Texture and Lookdev Material Study
Textures: Substance Designer
Rendering: Arnold
Texture and Lookdev Material Study
Textures: Substance Designer
Rendering: Arnold
Texture and Lookdev Material Study
Textures: Substance Designer
Rendering: Arnold
Texture and Lookdev Material Study
Textures: Substance Designer
Rendering: Arnold
Texture and Lookdev Material Study
Textures: Substance Designer
Rendering: Arnold
Texture and Lookdev Material Study
Textures: Substance Designer
Rendering: Arnold
Texture and Lookdev Material Study
Textures: Substance Designer
Rendering: Arnold
Texture and Lookdev Material Study
Textures: Substance Designer
Rendering: Arnold
Texture and Lookdev Material Study
Textures: Substance Designer
Rendering: Arnold
Texture and Lookdev Material Study
Textures: Substance Designer
Substance Designer
Modeling: Maya 2018 (Plate not modeled by me)
Textures: Substance Painter and Maya 2018
Rendering: Arnold
Modeling: Maya 2018 (Plate not modeled by me)
Textures: Substance Painter and Maya 2018
Rendering: Arnold
Modeling: Maya 2018
Textures: Maya 2018
Rendering: Arnold
Modeling: Maya 2018
Textures: Maya 2018
Rendering: Arnold
Modeling: Maya 2018
Textures: Maya 2018
Rendering: Arnold
Modeling: Maya 2018
Textures: Substance Painter and Maya 2018
Game Engine: Unreal Engine 4
Modeling: Maya 2018
Textures: Substance Painter and Maya 2018
Game Engine: Unreal Engine 4
Matte Painting: Photoshop CC 2017
Model: House - Turbosquid
Background: Matte painting - Photoshop CC 2017
Editing: After Effects CC 2017
Pyro FX: Houdini 16.0.633
Matte Painting: Photoshop CC 2017
Editing: After Effects CC 2017
Model: Turbosquid
Editing: After Effects CC 2017
Model: House - Turbosquid
Editing: After Effects CC 2017
Modeling: Maya 2018
Textures: Substance Painter and Maya 2018
Rendering: Arnold
Modeling: Maya 2018
Textures: Substance Painter and Maya 2018
Compositing: After Effects CC 2017
(*Do not own background still image)
Modeling: Maya 2018
Rendering: Arnold
Modeling: Maya 2018
Textures: Substance Painter and Maya 2018
Game Engine: Unreal Engine 4
Modeling: Mudbox 2018
Rendering: Arnold
Modeling: Mudbox 2018
Rendering: Arnold
Modeling: Mudbox 2018
Rendering: Arnold
Texture: Substance Designer
Rendering: Arnold
Modeling: Maya 2018
Textures: Houdini 16.0.633
Liquid Simulation: Houdini 16.0.633
Matte Painting: Photoshop CC 2017
Modeling : Maya 2018 (Flower not modeled by me)
Rendering: Arnold
Editing: After Effects CC 2017